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Archetypes

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Mechanics

Gameplay Notes

Spacecraft / Station

Value spacecraft matter, but they need enough creatures around them. Too many ships without enough bodies creates nonfunctional hands.

Warp

A flexible value mechanic that supports double-spell turns, void setup, and late-game card flow.

Void

Usually achievable with trades, removal, sacrifice, Landers, and warp. Plan turns ahead so payoffs are live when they matter.

Landers

The format's main fixing. They enable splashes and landfall, but cracking them can be a real tempo cost.

Planets

Low opportunity cost but slow. Adagia and Kavaron are the standouts; do not assume every planet is worth a basic-land slot.

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